Faction System And Rules

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Faction System And Rules

Post by Gbel on Fri Jul 29, 2016 8:28 pm

NOTE: IF NONE OF YOUR MEMBERS INCLUDING YOU DID NOT REGISTER YOUR CLAIMS WONT COUNT

Created a New Faction? Have enough Members? have a Location in Mind?
Note: PM one of the admin here so your location won't be revealed
Contact one of the Admins And they will be able to Spawn you
One SafeZone, One Generator, Two OilPumps, Three Lockers , Two Gas cans, One Metal Door, One Vault Door, One Claim Flag, One Blowtorch. One Large Alice Bag. "If ur base have Windows,it will be Filled with Bullet proof Window"
Be Smart about placing ur Items.
After that your ON YOUR OWN.

IMPORTANT RULES
Do not argue or use CAPS in chat.
You CANNOT suicide away if you are arrested or in Jail from another Faction
You CANNOT glitch inside terrain or any non-enterable structure.
Floating bases are NOT ALLOWED. All structures need to obey the law of physics; All sky and sea bases need atleast four pillars supporting them

VEHICLE RULES
You're NOT allowed to hit people with any vehicles!
(you Can shoot at the spending Car but try not to destroy it, Vehicles are pretty Rare/Expensive .)
you're NOT allowed to shoot down Helicopters! Wait for them to Land and deploy Troops.
(wait till they Land and count 3-1 by thousands) Ex. One One-thousand, Two Two-thousand, etc.
You CANNOT leave your cars on the road! If any cars are caught left on the road with nobody in the car then the car can be destroyed by staff members!

CLAIMING TERRITORY

Each Faction can claim Major Cites, If its not Taken.
Faction Base is a Goal For Each Faction, Though you Can't just attack the Faction Base Straight away, You have to go through The Faction's OutPost/Forts. You CANNOT Claim The Factions Location, If None of those 2 Outpost/Forts Are Destroyed.

For a Single Major Cite can create 2 Outpost/Forts.
To have more information as to how to gain more Land. please Read Raiding Rules.
(ex. Asian Faction Controlled Paradise and Tacoma, they have the right to build 4 Outpost/Forts.)

Note: Admins CANNOT Help Build Faction's OutPost/Forts it HAS to be built by Players them selves.


FACTION SYSTEM
Note: Each Faction must wear Similar Color/Style to Notify Who's Faction you are in.
Ex. Asian Faction, All Members (Must)Have Straw Hats.

Having Enemy Member as a Prisoner Give u an Upper-hand on either Forcing Truce against an Enemy Faction
Or Forcing neutral Faction to be your Enemy Faction. Must have Admin as Witness.

Allied/Truce Faction: NO KOS. You May Trade with them, Items for Items or Pay for Items In game Currency's are Notes.

Enemy Faction: KOS. Cannot Trade with one another. Two Deferent types of Battle Raid And War.

Raid: May Over Claim Enemy Faction Base to Win Faction Members MUST Destroy Defending Enemy Bed's, Once done Both Leader must consult with an Admin Based on the Raid. Do NOT LIE Admins must watch Raids from a Distance.

War: May Not Over Claim Enemy Faction Base. Only KOS Anywhere on the Map, If Both Teams want a Truce Both Leaders Must Consult with an Admin.

Neutral Faction: Allowed KOS. Allowed Trading. Must have Both Leaders of each faction Consult with an Admin to Declare one another as Enemies or Allies.

IF NO ADMINS ARE PRECENT NONE OF YOUR CLAIMS WILL COUNT.
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Gbel
Admin

Posts : 6
Join date : 2016-07-28
Age : 20
Location : Unturned

http://enforcer.americantalk.net

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